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how we acquire language: compelling (not just interesting) input

We know that the study of grammatical rules and vocabulary memorization can be so boring. That’s why many teachers are trying to make their teaching more fun by adding some game activities in their lesson, and/or use fresh graphics in their presentation slides that explain language rules.

This (gamification and fresh graphics) approach is exactly what many language learning apps are trying to do as well (e.g. Duolingo and Babbel). They want to make language learning less boring by using some gamified learning processes and interesting graphics in their applications.

Indeed, gamification can add some fun, and good graphics can be refreshing. But the problem of this approach is basically a sugar-coating approach. It is still a language learning (and all its boring content, like out-of-context grammatical rules and vocabulary memorization) coated with the some games and graphics.

Instead of focusing on making the language content intrinsically interesting in itself, this approach depends on the extrinsic aspects to make the content less boring.


A intrinsically new approach to language education: acquisition

Instead of using some extrinsic tricks, coating, and rewards for motivation, we want to help students completely engaged and stay motivated by using the intrinsic power of the language itself, that is by using great stories, meaningful conversations and cases, and language-rich activities around it.

So, the story, or cases, or conversation and activities we choose for our students have to be interesting, or better: it has to be compelling.

Compelling story/conversation/cases/activity is one that is so meaningful and so powerful, that it can engage us completely into it.

Have you ever been in a moment when you were lost in a story that is so compelling? It’s when our sense of self and sense of time was diminished: Only the story existed. The language faded into the background, and we temporarily forgot that the story was told in another language!

Compelling story/conversation/activity can help establish a flow state. It is when students mental states are fully immersed as they are flowing in a feeling of energized focus, full involvement, and enjoyment in the process.

This flow state is the optimal state for our brain to acquire language and knowledge and character. The deeper a flow state we are in, the greater input we can subconsciously acquire.

Vice versa: if our students are not engaged, or not compelled whatsoever, their brain won’t acquire the language. They feel bored, disengaged and thus wander to find another thing that can hook their attention. And if such disengagement happens perpetually, they might filter out and eventually dislike the language entirely (and perhaps they also get labeled as inattentive, unmotivated, talkative, etc.).


Source:
The Compelling (not just interesting) Input Hypothesis, Stephen Krashen

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